Xcode
Rename an Xcode Project
If you’ve ever attempted to rename an Xcode project you can speak first hand to the pain of getting all the details just right. Good news, it was recently pointed out by a reader in this post: Change Company Name from Within Xcode on a Per Project Basis that there is now a rename feature [...]
Change Company Name from Within Xcode on a Per Project Basis
A common question for most anyone new to Xcode is how to change the Company Name that is added to each new source file. The default information looks similar to the following: Copyright (c) 2010 MyCompanyName. All rights reserved. Up until Xcode 3.2 to change this value you had to resort to running a command [...]
Tell Xcode Not to Compile a File
Editor’s Note: To read more about compile options and file date/time stamps, please head over to this post: Touch or Untouch a File in Xcode. By default, when you create a new file or import a file into Xcode, if the file type is recognized as a source file (.c, .m .js, etc), the file [...]
Killer Xcode Tips and Tricks – Tips 1 to 10
My world is surrounded by sticky notes, both electronic and paper, doing my best to keep track of Xcode shortcuts, tips and tricks. I strive to use the mouse as little as possible when coding, and without these tips I’d be lost. What better place to keep track of this stuff than to write about [...]
Where Does Xcode Simulator Write Files?
When working with Xcode and running apps in the Simulator, looking at files written to your system is often a necessity to verify all is well. For example, I’m working on a project at the moment that requires updating a plist (XML file) when the application exits. Once the content is written to the plist, [...]
Static Code Analysis (Clang) and Xcode 3.2
With the release of Xcode 3.2 (available with Mac OX 10.6 – Snow Leopard) you can easily run a static analysis check on your code, thanks to integration of Clang. If you’ve worked with Clang prior to its integration of Xcode, you already know just how cool this is for . If you are new [...]
Build iPhone Apps for 2.2 and Earlier, Using Xcode 3.2 and Snow Leopard
Once you upgrade to Snow Leopard, you’ll notice a few things have changed as far as how to create builds for versions of the iPhone/iPod prior to 3.0. The changes are minor, however, I think you’ll agree that things have been simplified. Let’s start with how to get your system working with Snow Leopard: Install [...]
iTunes Icon for Ad Hoc Distributions
Creating an icon for iTunes adhoc / ad-hoc distributions.
Xcode, Folders and the File System – Part 2
In Part 1 of Xcode, Folders and the File System I walked through a short example on how to import folders into Xcode such that resources within a project have a folder structure that matches the file system. In this post I will show you two ways to access the imported resources, one by specifying [...]


