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	<title>Mobile Developer Tips &#187; Steve</title>
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	<description>iOS Developer Tips, Tricks and Tutorials.</description>
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		<title>Of BOOL and YES</title>
		<link>http://MobileDeveloperTips.com/objective-c/of-bool-and-yes.html</link>
		<comments>http://MobileDeveloperTips.com/objective-c/of-bool-and-yes.html#comments</comments>
		<pubDate>Wed, 31 Dec 2008 19:28:56 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Objective-C]]></category>

		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1422</guid>
		<description><![CDATA[<p><a href="http://MobileDeveloperTips.com/objective-c/of-bool-and-yes.html">Of BOOL and YES</a> is protected by Copyright © <a href="http://MobileDeveloperTips.com">MobileDeveloperTips.com</a> 2008-2012 • All Rights Reserved</p>
Of BOOL and YES is protected by Copyright © MobileDeveloperTips.com 2008-2012 • All Rights Reserved It may not be immediately clear that the Objective C BOOL &#34;type&#34; is not actually a boolean type at all. This is a legacy from the original C language, which does not have an intrinsic boolean type (the iPhone GCC [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>C++ on iPhone: Part 3, Run Time Type Identification</title>
		<link>http://MobileDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html</link>
		<comments>http://MobileDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html#comments</comments>
		<pubDate>Thu, 06 Nov 2008 04:59:51 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[C]]></category>

		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=980</guid>
		<description><![CDATA[<p><a href="http://MobileDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html">C++ on iPhone: Part 3, Run Time Type Identification</a> is protected by Copyright © <a href="http://MobileDeveloperTips.com">MobileDeveloperTips.com</a> 2008-2012 • All Rights Reserved</p>
C++ on iPhone: Part 3, Run Time Type Identification is protected by Copyright © MobileDeveloperTips.com 2008-2012 • All Rights Reserved In this third article on C++ programming on the iPhone platform, I will be covering RTTI, or Run Time Type Identification. This C++ language feature is often unsupported on mobile platforms due to the usual [...]
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<li><a href='http://MobileDeveloperTips.com/cpp/c-on-iphone-part-1.html' rel='bookmark' title='C++ on iPhone: Part 1'>C++ on iPhone: Part 1</a></li>
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		<slash:comments>5</slash:comments>
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		<title>C++ on iPhone: Part 2, Exceptions</title>
		<link>http://MobileDeveloperTips.com/objective-c/c-on-iphone-part-2-exceptions.html</link>
		<comments>http://MobileDeveloperTips.com/objective-c/c-on-iphone-part-2-exceptions.html#comments</comments>
		<pubDate>Mon, 27 Oct 2008 05:54:01 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[C]]></category>

		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=881</guid>
		<description><![CDATA[<p><a href="http://MobileDeveloperTips.com/objective-c/c-on-iphone-part-2-exceptions.html">C++ on iPhone: Part 2, Exceptions</a> is protected by Copyright © <a href="http://MobileDeveloperTips.com">MobileDeveloperTips.com</a> 2008-2012 • All Rights Reserved</p>
C++ on iPhone: Part 2, Exceptions is protected by Copyright © MobileDeveloperTips.com 2008-2012 • All Rights Reserved In part 2 of this C++ on iPhone series I&#8217;ll be exploring C++ exception handling support, and as a bonus I&#8217;ll touch on use of standard C++ lib console output stream, as well as showing a way to [...]
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<li><a href='http://MobileDeveloperTips.com/cocoa/a-java-developers-guide-to-threads-on-iphone.html' rel='bookmark' title='A Java Developer&#8217;s Guide to Threads on iPhone'>A Java Developer&#8217;s Guide to Threads on iPhone</a></li>
<li><a href='http://MobileDeveloperTips.com/cpp/c-on-iphone-part-1a.html' rel='bookmark' title='C++ on iPhone: Part 1a'>C++ on iPhone: Part 1a</a></li>
</ol>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>C++ on iPhone: Part 1a</title>
		<link>http://MobileDeveloperTips.com/cpp/c-on-iphone-part-1a.html</link>
		<comments>http://MobileDeveloperTips.com/cpp/c-on-iphone-part-1a.html#comments</comments>
		<pubDate>Sun, 26 Oct 2008 18:10:24 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[C++]]></category>

		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=869</guid>
		<description><![CDATA[<p><a href="http://MobileDeveloperTips.com/cpp/c-on-iphone-part-1a.html">C++ on iPhone: Part 1a</a> is protected by Copyright © <a href="http://MobileDeveloperTips.com">MobileDeveloperTips.com</a> 2008-2012 • All Rights Reserved</p>
C++ on iPhone: Part 1a is protected by Copyright © MobileDeveloperTips.com 2008-2012 • All Rights Reserved Upon completing a followup article to part 1 in this series on C++ for the iPhone, I realized that the article was not really very iPhone specific, and was more of a generic C++ article. That being the case, [...]
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</ol>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>C++ on iPhone: Part 1</title>
		<link>http://MobileDeveloperTips.com/cpp/c-on-iphone-part-1.html</link>
		<comments>http://MobileDeveloperTips.com/cpp/c-on-iphone-part-1.html#comments</comments>
		<pubDate>Tue, 21 Oct 2008 06:44:56 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[C++]]></category>

		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=825</guid>
		<description><![CDATA[<p><a href="http://MobileDeveloperTips.com/cpp/c-on-iphone-part-1.html">C++ on iPhone: Part 1</a> is protected by Copyright © <a href="http://MobileDeveloperTips.com">MobileDeveloperTips.com</a> 2008-2012 • All Rights Reserved</p>
C++ on iPhone: Part 1 is protected by Copyright © MobileDeveloperTips.com 2008-2012 • All Rights Reserved Much is made of the Objective C programming language when discussing iPhone development. It&#8217;s the language of choice, many of the iPhone frameworks are written in Obj-C, etc, etc. Coming from a background of mobile development on other platforms, [...]]]></description>
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		<slash:comments>7</slash:comments>
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